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We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of PlayStation Move. Everyone, even non-gamers, felt like they could just jump in and play, which was great.
#PS2 EYE TOY GAMES ANTIGRAV FREE#
The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls. It was created to allow you to physically interact with games, such as Antigrav, EyeToy Play and Kinetic, using your body. The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big projects when I joined the company in 1999.
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Retrieved September 25, 2016.Hi everyone – it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America.
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In EyeToy: AntiGrav the player controls a Hoverboard racer. Gameplay of EyeToy: AntiGrav 's Speed mode